Setup the basis for your city shape, size, and layout. Setup and configure Houdini with the provided source files. This guide is part one of a two-part series that walks you through the process of creating your own city with a road network and freeway system in Houdini Engine using Epic-developed tools.Īccess the Houdini Source files to create your own city. The City Sample uses the data generated from Houdini to populate assets, drive simulations for artificial intelligence, traffic, and audio, and much more. The City Sample project is a technical demonstration of how you can use procedurally generated data from SideFX's Houdini Engine in Unreal Engine 5 to create a working simulated world. ![]() Step 11 - Generate the City Caches and Export Data Step 10 - Adjust the Cityscape and Buildings Volume ![]() Step 9 - Create a Freeway Connection to the City Step 8 - Assemble Your Inputs in the City Processor ![]() Step 7 - Drawing the Freeway Path Through the City Step 6 - Draw City Zone and Adjust Cityscape Step 3 - Starting the City Creation Process by Defining the City Shape Step 2 - Creating a Directory for Your City
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